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How to Win Games and Beat People

Demolish Your Family and Friends at over 30 Classic Games with Advice from an International Array of Experts

ebook
1 of 1 copy available
1 of 1 copy available

Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts

Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more.

A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad).

Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.

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    • Library Journal

      December 1, 2015

      Science editor at The Times (UK) and admitted bad loser Whipple isn't interested in helping you win friends and influence people, but rather in helping you defeat and demolish your family and friends. While games may enhance a get together or holiday, for serious gamers they are the definers and formulators of not just gatherings and memories but our ideas of gamesmanship, diplomacy, and ethics. Games test both alliances and friendships, and lead to double-crossing and in-your-face celebration. The 30 games compiled by Whipple--including Tic-Tac-Toe, Risk, Connect Four, 20 Questions, Battleship, Scrabble, and Trivial Pursuit--are distilled down to their gloat-emboldening essence and cheat-sheet stratagems, both humble and highbrow. A surgeon is consulted for Operation, Jenga is principled by a structural engineer, and one of the world's top card-counters measures Blackjack and teaches how to deduce a running count. In addition to board game classics, nontraditional games such as Competitive Eating, Six Degrees of Kevin Bacon, Apple Bobbing, Drinking Games, and Sand Castles are pleasingly described. VERDICT While the concepts of beat, defeat, and demolish will draw readers in, this highly recommended book also provides compelling deduction, illuminating analysis, and fun. (For example, readers learn why jail is the most landed on square in Monopoly.) The descriptions of each game are nimbly broken down and wittily delivered.--Benjamin Malczewski, Toledo-Lucas Cty. P.L., MI

      Copyright 2015 Library Journal, LLC Used with permission.

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